Eye Tracking Features in theHunter: Call of the Wild
Clean UI
See more of the environment - HUD elements dim when unused.
Aim at Gaze
Get to your target directly by aiming at where your sight is set.
Extended View
The screen expands according to the direction of your gaze.
Trust your instincts. Use your eyes.
Keep realism intact during gameplay and fully explore the beauty of the wilderness without any on-screen restrictions with Tobii Eye Tracking technology. Explore the vast landscapes more seamlessly and keep your eyes open for variety of a game.
Aim at Gaze
Audio Calls
Binoculars at Gaze
Bungee Zoom
Clean UI
Dynamic Light
Extended View - Eye & Head Tracking
How to Play theHunter: Call of the Wild with Tobii Eye Tracking
Extended View, Aim at Gaze and immersive graphics – see how to use different eye tracking features in theHunter: Call of the Wild to make the gameplay more engaging and realistic.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.