Interactive objects will highlight when you look at them, allowing you to click and select with ease.
Response to Eye Contact
Trigger reactions from in-game characters simply by looking their way.
Creep at Gaze
Watch the eyeball follow you around, adding to the unsettling "big brother" feeling.
You will investigate the mysterious suicide of a washed up actor as one of the three distinctive characters – Cheeky blogger Romana Teague, down-and-out local reporter Jack Bellet, and cynical private investigator K.C. Gaddis.
Let your gaze interact with other actors, as you take a stand against the corruption and conspiracy pervading in the city.
Creep at Gaze
Response to Eye Contact
Select at Gaze
How to Play Knee Deep with Eye Tracking
Play Knee Deep with Tobii's game-enhancing eye tracking features.
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.
It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.