Drift Streets Japan with Eye Tracking
Powered by Tobii Eye Tracking

Drift Streets Japan with Eye Tracking

Drift the streets of Japan with no distractions by making the in-game UI transparent when you don't need it.

Eye Tracking features in Drift Streets Japan

Tobii Eye Tracking helps you to play Drift Streets Japan at a higher level of intensity, by blurring the borders between your PC monitor and the reality of the streets. By removing UI elements when not in use, you get added immersion.

  • Clean UI

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Meet the Tobii Eye Tracker 5

The next generation
of eye and head tracking,

engineered for PC gamers.

The next generation of eye and head tracking, engineered for PC Gaming.

279 EURAdd to cart
VAT included + Free shipping
Our technology makes your favorite games more immersive, now natural eye and head movements become an additional input layer alongside your mouse and keyboard, driving wheel or H.O.T.A.S.
Monitors traditionally occupy just 18° of the 200-220° field of view humans have. Gaming with the Tobii Eye Tracker 5 is like getting a bit of that lost peripheral vision back, it’s like mouse-look without the mouse.
Tobii Eye Tracker 5 is the only device capable of tracking both head and eye movements for game interaction and streaming. A revolutionary new way to interact with your favorite game, freeing your hands for other actions.
Intelligent sensor technology with a custom-built infrared optical sensor, engineered specifically for responsiveness, accuracy, and reliability. Tobii Eye Tracker 5 is extremely precise and capable, even in lower light conditions.
279 EURAdd to cart
VAT included + Free shipping

Games

We create technology that enables gamers to experience their favorite immersive games like never before.
We create technology that enables gamers to experience their favorite immersive games like never before.

It is part science and part art to optimize a game for eye tracking and head tracking, as you get to experience and control the game world differently. Every game is unique, built from available game design, art style, mechanics, technology and team, which is why we optimize PC games based on new releases and community requests for back-catalog titles.

Content Creation

We’ve got the content creator in you covered
We’ve got the content creator in you covered

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